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foon
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Join Date: Dec 2018
Old 10-19-2019 , 10:16   Re: [tf2] hook when physics objects collide?
Reply With Quote #5

I have tried SDKHook_Touch, yes. I got CollisionHook working, but it is exactly the same as using SDKHook in this case. The model is custom and it does support physics. I have also tried prop_physics (and override) but its the same.

If you want to check out the model, here it is: https://files.catbox.moe/rx61p6.zip

Here are some pics too.
https://i.imgur.com/BTzp6HW.png
https://i.imgur.com/jGTFIJt.png

And here is an example, if I shoot through the corners, it still registers as getting hit. Its like its using the bbox instead of vphysics.
https://i.imgur.com/9ZwbOIx.png

Last edited by foon; 10-20-2019 at 09:40.
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