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[tf2] hook when physics objects collide?
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foon
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Join Date: Dec 2018
10-18-2019 , 15:09 Re: [tf2] hook when physics objects collide?
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SDKHook_ShouldCollide seems to use the boundingbox instead of VPhysics, so if the model is concave or rotated, it wont work (unless I am doing something wrong here). I just tested CollisionHook after I made my first post, but it seems its not updated anymore and doesn't work.
Last edited by foon; 10-18-2019 at
15:40
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