Players in spawns who are being attacked from outside of spawn will take reduced damage. Players outside spawn being attacked from players inside spawn will also take reduced damage. Damage scaling is configurable and can also be increased instead of reduced.
This plugin uses the func_respawnroom entity to detect if a player is inside or outside of spawn. If your map doesn't have them or is sloppy with them, it's your problem. Don't whine when it doesn't do anything. Requires SDKHooks and will not compile on the forums. Grab the .smx or compile it yourself.
Total downloads as prior to last edit: 2