View Single Post
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 07-27-2019 , 00:37   Re: [L4D2]Witch fixes[Left 4 Fix]
Reply With Quote #3

Not really in l4d2 there is a function that got added to

Code:
WitchLocomotion::IsAreaTraversable()
    CDirector::AllowWitchesInCheckpoints()
l4d1 there is no AllowWitchesInCheckpoints this was added for l4d2 i don't play l4d1 if it were easy enough for me to add support for l4d1 i would.

If you want to do it for your self my guess would be to
Detour WitchLocomotion::IsAreaTraversable() and check if the survivor is in the safezone nav area and just Set the return to true.


Ill have a look into no promises
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D

Last edited by Lux; 07-27-2019 at 00:46.
Lux is offline