Senior Member
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08-22-2010
, 00:44
[L4D & L4D2] Missile System
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#1
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Description:
You can launch tracing missile by killing infected;
The spaciel infected have chance to launch missile when it is using ability or locking by a missile;
Video:
http://v.youku.com/v_show/id_XMzIxOTk4NjU2.html
1. Missile (+use+fire)
2. Tracking Missile (+use+duck+fire)
Convars:
"l4d_missile_radius", "250.0", "missile explode radius"
"l4d_missile_damage", "800.0", "damage"
"l4d_missile_push", "1200", "push forece"
"l4d_missile_safe", "1", "0:normal , 1:less chance to hurt survivor"
"l4d_missile_infected_smoker", "5.0", "launch missile when smoker drag[0.0, 30.0]%"
"l4d_missile_infected_charger", "5.0", "launch missile when charger charge[0.0, 30.0]%"
"l4d_missile_infected_spitter", "10.0", "spitter [0.0, 30.0]%"
"l4d_missile_infected_witch", "10.0", "witch harasser[0.0, 30.0]%"
"l4d_missile_infected_tank_dead", "10.0", "[0.0, 30.0]%"
"l4d_missile_infected_tank_throw", "10.0", "[0.0, 30.0]%"
"l4d_missile_infected_anti", "15.0", "infected launch missile when survivor launch missile [0.0, 30.0]%"
"l4d_missile_weapon_rifle", "1", "enable or disable for rifle {0, 1}"
"l4d_missile_weapon_sniper", "1", "enable or disable for sniper {0, 1}"
"l4d_missile_weapon_shotgun", "1", "enable or disable for shotgun {0, 1}"
"l4d_missile_weapon_magnum", "1", "enable or disable for magnum {0, 1}"
"l4d_missile_weapon_smg", "0", "enable or disable for smg{0, 1}"
"l4d_missile_weapon_pistol", "0", "enable or disable for pistol{0, 1}"
"l4d_missile_limit", "30", "missile limit"
"l4d_missile_kills", "8", "how many kills reward a missile"
"l4d_missile_radar_range", "1500.0", "radar scan range,missile do not lock on target if out of range [500.0, -]"
Command:
!miss
Update:
version 1.2
Carefully modify the algorithm, fix the crashing problem.
version 1.3
Add convar: l4d_missile_radar_range ;
Missile will fly around you if it have no target;
Requirement: SDK Hooks
Last edited by panxiaohai; 11-14-2011 at 20:24.
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