Quote:
Originally Posted by Arkshine
Try that.
Unzip setanimation-files in /dlls (1.8.2) or /modules (1.8.3-dev)
In your plugin use the OnSetAnimation forward:
Code:
public OnSetAnimation(player, anim)
{
// return PLUGIN_HANDLED to block the call
}
EDIT: I guess I could add a native later.
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Wow. Arkshine, I have a question about that code. Can be that code be modified for hooking another functions? I haven't got any example of how to hook an specific function of the engine providing his sig with a module..
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