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Veteran Member
Join Date: Jun 2010
Location: Poland
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05-06-2017
, 02:11
Re: Say Sounds (including Hybrid Edition) (4.0.8)
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#1240
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Quote:
Originally Posted by Kosyne
I'm running into an issue where I want to have a separate time between sounds for admins (4.5 seconds) and users (15 secons)... however, the user's llimit (15) applies to everyone, even admins.
The game in question is PVKII. The problem happens even when activating say sounds from the sm_admin menu.
Here's my sm_saysounds.cfg:
sm_saysounds.cfg
Code:
//////////////////////////////////
// *** GENERAL *** //
//////////////////////////////////
// Turns Sounds On/Off
// -
// Default: "1"
sm_saysoundhe_enable "1"
// Number of sounds to download per map start (-1=unlimited).
// -
// Default: "-1"
sm_saysoundhe_download_threshold "-1"
// Number of sounds to precache on map start (-1=unlimited).
// -
// Default: "0"
sm_saysoundhe_sound_threshold "0"
// 1 To show menu to users, 0 to hide menu from users (admins excluded)
// -
// Default: "1"
sm_saysoundhe_showmenu "1"
// Volume setting for Say Sounds (0.0 <= x <= 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_saysoundhe_saysounds_volume "1.0"
// Turns on announcements when a sound is played
// -
// Default: "1"
sm_saysoundhe_sound_announce "1"
// Announce played adult sounds? | 0 = off 1 = on
// -
// Default: "0"
sm_saysoundhe_adult_announce "0"
// If set, block the sound trigger to be displayed in the chat window
// -
// Default: "0"
sm_saysoundhe_block_trigger "0"
// When set, allows clients that have turned their sounds off to trigger sounds (0=off | 1=on)
// -
// Default: "0"
sm_saysoundhe_play_cl_snd_off "0"
// When set, will trigger sounds if keyword is embedded in a sentence
// -
// Default: "0"
sm_saysoundhe_sound_sentence "0"
// If set, don't allow to play a sound that was recently played
// -
// Default: "0"
sm_saysoundhe_excl_last_sound "0"
// If set, alive players do not hear sounds triggered by dead players
// -
// Default: "0"
sm_saysoundhe_filter_if_dead "0"
// If set, interrupt the current sound when a new start
// -
// Default: "0"
sm_saysoundhe_interrupt_sound "0"
// User flags that are allowed to stop a sound
// -
// Default: ""
sm_saysoundhe_stop_flags "z"
// User flags that are allowed to access the configuration menu
// -
// Default: ""
sm_saysoundhe_confmenu_flags "z"
// Time between each sound trigger, 0.0 to disable checking
// -
// Default: "4.5"
sm_saysoundhe_time_between_sounds "15"
// Time between each admin sound trigger, 0.0 to disable checking for admin sounds
// Set to -1 to completely bypass the soundspam protection for admins
// -
// Default: "4.5"
sm_saysoundhe_time_between_admin_sounds "4.5"
// User flags to bypass the Time between sounds check
// -
// Default: ""
sm_saysoundhe_time_between_flags ""
// When set, will log sounds that are played
// -
// Default: "0"
sm_saysoundhe_sound_logging "0"
//////////////////////////////////
// *** LIMITS *** //
//////////////////////////////////
// If set, sm_saysoundhe_sound_limit is the limit per round instead of per map
// -
// Default: "0"
sm_saysoundhe_limit_sound_per_round "0"
// Maximum sounds per ADMIN (0 for unlimited)
// -
// Default: "0"
sm_saysoundhe_sound_admin_limit "0"
// Maximum sounds per PLAYER (0 for unlimited)
// -
// Default: "5"
sm_saysoundhe_sound_limit "15"
// User flags that will result in unlimited sounds
// -
// Default: ""
sm_saysoundhe_sound_flags "a"
// Flag(s) that will have a seperate sound limit
// -
// Default: ""
sm_saysoundhe_flags ""
// Maximum sounds per person with the corresponding flag (0 for unlimited)
// -
// Default: "5"
sm_saysoundhe_flags_limit "5"
// If set, stores sound counts when clients leave and loads them when they join.
// -
// Default: "1"
sm_saysoundhe_track_disconnect "1"
//////////////////////////////////
// *** WARNINGS *** //
//////////////////////////////////
// Number of sounds to warn ADMIN at (0 for no warnings)
// -
// Default: "0"
sm_saysoundhe_sound_admin_warn "0"
// Number of sounds to warn PLAYER at (0 for no warnings)
// -
// Default: "3"
sm_saysoundhe_sound_warn "10"
//////////////////////////////////
// *** Join Sounds *** //
//////////////////////////////////
// Play sounds when someone joins or exits the game
// -
// Default: "1"
sm_saysoundhe_join_exit "1"
// Wait until the player spawns before playing the join sound
// -
// Default: "1"
sm_saysoundhe_join_spawn "1"
// Play sounds when specific steam ID joins or exits the game
// -
// Default: "1"
sm_saysoundhe_specific_join_exit "1"
//////////////////////////////////
// *** Karaoke *** //
//////////////////////////////////
// Delay before playing a Karaoke song
// -
// Default: "15.0"
sm_saysoundhe_karaoke_delay "15.0"
Any help would be greatly appreciated.
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1) What are your admin flag(s)?
2) Do you use any overrides in SM?
__________________
Last edited by GrO; 05-06-2017 at 02:11.
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