Quote:
Originally Posted by zssz
Also have tested this on different modes, we mostly play plague and this is the mode with the "nerfed" speed. Is there a setting that you have in some part of the code to multiple speed on Plague mode?
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Definitely not. This is the code that handles player's speed so it should always be correctly set (except for freezetime, during which players should be completely frozen)
Code:
// Set Player MaxSpeed
if (g_frozen[id])
{
set_pev(id, pev_velocity, Float:{0.0,0.0,0.0}) // stop motion
set_pev(id, pev_maxspeed, 1.0) // prevent from moving
}
else if (!g_freezetime)
{
if (g_zombie[id])
{
if (g_nemesis[id])
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_nemspd))
else
set_pev(id, pev_maxspeed, float(g_zclass_spd[g_zombieclass[id]]))
}
else
{
if (g_survivor[id])
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_survspd))
else
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_humanspd))
}
}
Quote:
Originally Posted by bobas
Hi, is there anyway to show last human as a red point on radar like dropped bomb? I try to find it, but i dont. Sorry for my english, and thanks in advance.
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It's possible with a sub-plugin, though no one has made it yet.
Quote:
Originally Posted by Stixsmaster
hey all,
I suspect the plugin has not been altered much since I last used it...
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Hi, not significantly. You can always take a look at the changelog at the first page.
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