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ErackZendor
Junior Member
Join Date: Dec 2019
Old 01-07-2020 , 17:41   Re: [CS:GO] Server wont change map.
Reply With Quote #3

Hey,

nextmap.smx already disabled.

Heres my gamemodes_competitive_server.cfg.


Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											normal
bot_defer_to_human_goals							1
bot_defer_to_human_items							1
bot_difficulty										2
bot_quota											0
bot_quota_mode										normal
cash_player_bomb_defused							1000
cash_player_bomb_planted							1000
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					300
cash_player_killed_enemy_default					1000
cash_player_killed_enemy_factor						1
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							5500
cash_team_elimination_bomb_map						5500
cash_team_elimination_hostage_map_t					5500
cash_team_elimination_hostage_map_ct					5500
cash_team_hostage_alive								0
cash_team_hostage_interaction						600
cash_team_loser_bonus								5500
mp_starting_losses									1
cash_team_loser_bonus_consecutive_rounds			1100
cash_team_planted_bomb_but_defused					5500
cash_team_rescued_hostage						600
cash_team_terrorist_win_bomb						5500
cash_team_win_by_defusing_bomb						5500
cash_team_win_by_hostage_rescue						5500
cash_team_win_by_time_running_out_hostage			5500
cash_team_win_by_time_running_out_bomb				5500
ff_damage_reduction_bullets							0.33
ff_damage_reduction_grenade							0.85
ff_damage_reduction_grenade_self					1
ff_damage_reduction_other							0.4
mp_afterroundmoney									0
mp_buytime											60
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								0
mp_force_pick_time									999999999
mp_forcecamera										1			// Set to 1 for team only spectating.
mp_free_armor										0		
mp_freezetime										4
mp_friendlyfire										0
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				10
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											1
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											20000
mp_maxrounds										20
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										2.4
mp_roundtime_hostage								2.4
mp_roundtime_defuse									2.4
mp_solid_teammates									2
mp_startmoney										800
mp_teamcashawards									1
mp_timelimit										0
mp_warmuptime										90
mp_warmuptime_all_players_connected					60
mp_weapons_allow_zeus								1
spec_freeze_panel_extended_time						0
spec_freeze_time									3.0
sv_allow_votes										0		// Voting allowed in this mode
sv_talk_enemy_living								0
sv_talk_enemy_dead									0		
sv_auto_full_alltalk_during_warmup_half_end			0
sv_arms_race_vote_to_restart_disallowed_after		0
sv_deadtalk											1
sv_ignoregrenaderadio								0
tv_delay											105
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						2
ammo_grenade_limit_total							4
//
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_hkp2000
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts

sv_occlude_players								1
occlusion_test_async								0

spec_replay_enable								0

mp_match_restart_delay 15
mp_autokick 0
sv_max_allowed_net_graph 1
mp_endmatch_votenextmap_keepcurrent 0
mp_match_end_restart 0
mp_match_end_changelevel 1
mp_autoteambalance 1
mp_spectators_max 6
sv_holiday_mode 0
auto_rawr_verbose_generic "AutoSniper"
log on


Also mapcycle.txt and maplist.txt was already configured to the maps what i want to vote with mapchooser exenteded plugin. The vote is fine. Everything fine. Except changing map.
sv_hibernate_when_empty already disabled, but not for this reason.

Thanks for your reply btw.

Last edited by ErackZendor; 01-07-2020 at 17:44.
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