Hey,
nextmap.smx already disabled.
Heres my gamemodes_competitive_server.cfg.
Code:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 1
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 0
bot_quota_mode normal
cash_player_bomb_defused 1000
cash_player_bomb_planted 1000
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 1000
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 5500
cash_team_elimination_bomb_map 5500
cash_team_elimination_hostage_map_t 5500
cash_team_elimination_hostage_map_ct 5500
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 5500
mp_starting_losses 1
cash_team_loser_bonus_consecutive_rounds 1100
cash_team_planted_bomb_but_defused 5500
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 5500
cash_team_win_by_defusing_bomb 5500
cash_team_win_by_hostage_rescue 5500
cash_team_win_by_time_running_out_hostage 5500
cash_team_win_by_time_running_out_bomb 5500
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 60
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0
mp_force_pick_time 999999999
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 4
mp_friendlyfire 0
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 10
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 20000
mp_maxrounds 20
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 2.4
mp_roundtime_hostage 2.4
mp_roundtime_defuse 2.4
mp_solid_teammates 2
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 90
mp_warmuptime_all_players_connected 60
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 3.0
sv_allow_votes 0 // Voting allowed in this mode
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 105
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_occlude_players 1
occlusion_test_async 0
spec_replay_enable 0
mp_match_restart_delay 15
mp_autokick 0
sv_max_allowed_net_graph 1
mp_endmatch_votenextmap_keepcurrent 0
mp_match_end_restart 0
mp_match_end_changelevel 1
mp_autoteambalance 1
mp_spectators_max 6
sv_holiday_mode 0
auto_rawr_verbose_generic "AutoSniper"
log on
Also mapcycle.txt and maplist.txt was already configured to the maps what i want to vote with mapchooser exenteded plugin. The vote is fine. Everything fine. Except changing map.
sv_hibernate_when_empty already disabled, but not for this reason.
Thanks for your reply btw.