Added so far (after the name there is the return type and arguments, please tell me if you don't understand. This is needed because documentation isn't ready yet):
Added to CS and DOD
Code:
Ham_ChangeYaw, float (id,int)
Ham_HasHumanGibs, int (id)
Ham_Has_AlienGibs, int (id)
Ham_FadeMonster, void (id)
Ham_GibMonster, void (id)
Ham_BecomeDead, void (id)
Ham_IRelationship, int (id,entity)
Ham_PainSound, void (id)
Ham_ReportAIState, void (id)
Ham_MonsterInitDead, void (id)
Ham_Look, void (id)
Ham_BestVisibleEnemy, entity (id)
To CS:
Code:
Ham_CS_ResetMaxSpeed void(id) (the one already being used with the trick reported on this thread)
To DOD:
Code:
Ham_DOD_Item_SpawnDeploy int (id)
Ham_DOD_Item_SetDmgTime void (id,float)
Ham_DOD_Item_DropGren void (id)
Ham_DOD_Weapon_IsUseable int (id)
Ham_DOD_Weapon_Aim, void (id,float,ent,int)
Ham_DOD_Weapon_flAim, void (id,int,float)
Ham_DOD_Weapon_ChangeFOV, void (id,int)
Ham_DOD_Weapon_ZoomOut, void (id)
Ham_DOD_Weapon_ZoomIn, void (id)
Ham_DOD_Weapon_GetFOV, int (id)
Ham_DOD_Weapon_IsWaterSniping, int (id)
Ham_DOD_Weapon_UpdateZoomSpeed, void (id)
Also fixed the calling of those functions that return a vector, namely:
Code:
Ham_Center
Ham_EyePosition
Ham_EarPosition
Ham_Player_GetGunPosition
Ham_BodyTarget
Please help testing it