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AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
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01-15-2016
, 07:48
Re: TF2: Roll the Dice RTD - v0.4
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#1491
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Here's what i've been running.
Changes: - Ice ragdoll fix
- Allowed all tf_projectile entities to be used for homing projectiles perk (no longer limited to arrows, rockets, flares).
- Using this method instead of OnPlayerRunCmd for Freeze Perk to block input:
Code:
for(new slot=0;slot<=5;slot++)
{
new weapon=GetPlayerWeaponSlot(client, slot);
if(weapon && IsValidEdict(weapon))
{
SetEntPropFloat(weapon, Prop_Send, "m_flNextPrimaryAttack", GetGameTime()+flDuration);
}
}
SetEntPropFloat(client, Prop_Send, "m_flNextAttack", GetGameTime()+flDuration);
if(TF2_GetPlayerClass(client)==TFClass_Spy)
{
SetEntPropFloat(client, Prop_Send, "m_flStealthNextChangeTime", GetGameTime()+flDuration);
}
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Last edited by 93SHADoW; 01-15-2016 at 08:01.
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