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Jenkins
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Join Date: Jul 2011
Old 09-14-2020 , 17:25   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #355

Reproducing per request from issues with 1.11 dev build running Linux:

Binaries, extensions etc upgraded to SM 1.11 build 6624.
Accelerator extensions installed per instructions -> server didn't boot any longer.
Did big thinker, didn't come up with anything that would interfere, downgraded to latest
stable 1.10 build and Accelerator was running smoothly again.

Considering the purpose of Accelerator is to provide proper crash reporting, you are welcome
to glance back at shitty error reporting. This is the only information I received while it was
crashing the server (removed irrelevant stuff like me using outdated cvars ):

Code:
#Console initialized.
41: #Loading VPK file hashes for pure server operation.
42: #Loading VPK file hashes for pure server operation.
43: #Loading VPK file hashes for pure server operation.
44: #Loading VPK file hashes for pure server operation.
45: #Loading VPK file hashes for pure server operation.
46: #Filesystem successfully switched to safe whitelist mode
47: #Game.dll loaded for "Counter-Strike: Global Offensive"
48: #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
49: #CGameEventManager::AddListener: event 'game_newmap' unknown.
50: #CGameEventManager::AddListener: event 'finale_start' unknown.
51: #CGameEventManager::AddListener: event 'round_start' unknown.
52: #CGameEventManager::AddListener: event 'round_end' unknown.
53: #CGameEventManager::AddListener: event 'difficulty_changed' unknown.
54: #CGameEventManager::AddListener: event 'player_death' unknown.
55: #CGameEventManager::AddListener: event 'hltv_replay' unknown.
56: #CGameEventManager::AddListener: event 'player_connect' unknown.
57: #CGameEventManager::AddListener: event 'player_disconnect' unknown.
58: #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
59: #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
60: #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
61: Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
62: Server is hibernating
63: [S_API] SteamAPI_Init(): SteamAPI_IsSteamRunning() did not locate a running instance of Steam.
64: [S_API] SteamAPI_Init(): Loaded '/home/------/------/linux32/steamclient.so' OK.
65: [S_API FAIL] SteamAPI_Init() failed; create pipe failed.No web api auth key specified - workshop downloads will be disabled.
66: maxplayers set to 64
67: ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar
...
80: NET_CloseAllSockets
81: ---- Host_NewGame ----
82: Switching filesystem to allow files loaded from disk (sv_pure_allow_loose_file_loads = 1)
...
87: Accelerator upload thread started.
88: Accelerator upload thread finished. (0 skipped, 0 uploaded, 0 failed)
89: Accelerator upload thread terminated. (canceled = false)
90: Segmentation fault (core dumped)
91: BFD: Warning: /home/------/------/csgo-ds/core is truncated: expected core file size >= 231059456, found: 1069056.
92: Cannot access memory at address 0xf7f67908
93: Cannot access memory at address 0xf7f67904
94: Failed to read a valid object file image from memory.
95: Cannot access memory at address 0xf7f67908
96: Cannot access memory at address 0xf7f67904
97: debug.cmds:5: Error in sourced command file:
98: No function contains program counter for selected frame.
99: email debug.log to [email protected]
100: Mon Sep 14 22:51:59 CEST 2020: Server restart in 10 seconds
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