Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating
the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the
universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the
Volatile3D II engine, that is why its second name is
Volatile Development Kit.
Jackhammer is being developed since August 2013, that means the editor is very young. But the team of professional programmers and testers is ready to present the
public alpha within four months. Despite not all the functions being implemented, not all the planned games being supported and only a small extent of the new ideas being realized, today you are able to
download, install and evaluate Jackhammer in action. Please don't forget that alpha is the first, quite a raw version, and may contain some issues. We are interested in a vast testing of the editor and grateful in advance for your
comments and suggestions! In addition, you can
provide Jackhammer with financial support, donating funds for the further development.
We are pleased to see you amongst the Jackhammer users!
Screenshots:
Video tutorial (Installing and configuring Jackhammer for Counter-Strike 1.6):
Download (and more) on official site:
http://jackhammer.hlfx.ru/
PS:
There is Alpha version.
Also, editor needs own
icons of Tools. If you 3D Artist/Graphic Designer and can create it — let me know.