The problem with modelling always occurs only when there is more than 20 players on the server and they have to change the model at once (i.e. all players at round start). That's why I told You guys - test modelling plugins always with 32 podbots (You can easy end the round, so You can see the round start - when all bots have to change the model at the beginning of it - if the problem exists or not).
About (id+7)/8 * 0.1
I would say (id+
8)/8 * 0.1 instead, but I'm not sure if the code run faster with those calculations or with case branches (probably case branches are executed faster).
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The Fullpack of podbot mm
V3B22 - 24 apr 2012!!! is available
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The All-In-One 3.2a package - 02 jun 2013 (
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