That can be solved easily by add an Cvar called "Behaviour"
One for ct and one for tero , assuming that there are two separate entities working diferent for each individual team .
DRZONE_CT_touch_behaviour( 1=teleport at spawn, 2 = slay , 3 = block )
DR_ZONE_TERO_TOUCH_BEHAVIOUR.. etc
Or, you can change insteand of teleporting via spawn, just a few metters backward .
I know it can be made thats why i''m insisting, but ill use walkguard in combination with yours , thanks for suggestion
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