View Single Post
HNC
New Member
Join Date: Sep 2009
Old 09-17-2009 , 08:35   Re: [L4D] Smoker Cloud Damage
Reply With Quote #105

This is what L4D_Cloud_Damage.cfg file generally looks like...






// This file was auto-generated by SourceMod (v1.2.1)
// ConVars for plugin "l4d_cloud_damage.smx"
 
// Amount of damage the cloud deals every 2 seconds
// -
// Default: "2.0"
l4d_cloud_damage_damage "2.0"
// Enable/Disable the Cloud Damage plugin
// -
// Default: "1"
l4d_cloud_damage_enabled "1"
// Radius of gas cloud damage
// -
// Default: "250"
l4d_cloud_damage_radius "250"
// Enable/Disable Cloud damage stopping Survivor Revival
// -
// Default: "0"
l4d_cloud_damage_revive_blocking_enabled "0"
// Path to the Soundfile being played on each damaging Interval
// -
// Default: "player/survivor/voice/choke_5.wav"
l4d_cloud_damage_sound "player/survivor/voice/choke_5.wav"
// How long the cloud damage persists
// -
// Default: "17.0"
l4d_cloud_damage_time "12.0"
// Version of L4D Cloud Damage on this server
// -
// Default: "2.0"
l4d_cloud_damage_version "2.0"
// Enable/Disable the Cloud Melee Slow Effect
// -
// Default: "1"
l4d_cloud_meleeslow_enabled "1"
// Enable/Disable the Cloud Damage Message
// -
// Default: "1"
l4d_cloud_message_enabled "1"
HNC is offline