Quote:
Originally Posted by mirrox
Just change
Code:
HookEvent("round_start", OnPostRoundStart, EventHookMode_PostNoCopy);
HookEvent("player_spawn", OnPostPlayerSpawn, EventHookMode_PostNoCopy);
to
Code:
HookEvent("round_start", OnPostRoundStart, EventHookMode_Post);
HookEvent("player_spawn", OnPostPlayerSpawn, EventHookMode_Post);
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I fail to see how this would fix the stated problem.
If a player is not alive the server cant spawn their knife. It's pretty simple.
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