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Bury
Junior Member
Join Date: May 2008
Old 09-01-2010 , 16:19   Re: TF2 Waiting for players issue
Reply With Quote #5

Yes these are all in the server.cfg
Have that command set also, to 50
21:14:24 [SM] Value of cvar "mp_waitingforplayers_time": "50"
Thanks for the help, this has been puzzling me for a good while and don't understand why it is not working.

I will post my full server.cfg

Code:
// this is your server name as shown in the server list
hostname "[deleted]"

// your server password. a pair of double quotes means it is not set and anyone can join
sv_password ""


// start rcon settings
rcon_password "[deleted]"
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned


// start cvars for balancing un-even teams
mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 15
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 10
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 2
// Teams are unbalanced when one team has this many more players than the other (0 disables)



// start cvars for round and game times
mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 10
// Time after round win until round restarts (in seconds)
mp_restartround 10
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 30
// game time per map in minutes
mp_stalemate_enable 1





// start client specific cvars
mp_forcecamera 1
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 120
// the amount of time in seconds that a client is booted for no input
sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed



// start cvars for communication
sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over


// start download cvars
sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
sv_downloadurl "http://ymtf2.net/mapdls/"
//redirect download location
// end download cvars

// start bandwidth rates/settings
sv_minrate 20000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 66
sv_maxcmdrate 100


// start server logging
log on
// enable or disable server logging. on is on off is off
sv_logbans 1
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 1
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file



// start cvars for general operation
sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 3
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact 
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 0
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 0
// kicks clients that do not have content that matches what is on the server


tf_weapon_criticals 0
tf_overtime_nag 1

// start execute ban files

exec banned_user.cfg
exec banned_ip.cfg

// end execute ban files

//sourcemod
sm_cvar mp_waitingforplayers_time 50
psychstats_mode 2
sm_scramble_delay 10
sm_scramble_minplayers 12
sm_scramble_percent .45
sm_scramble_strategy 2
sm_scramble_timeleft 7
sm_scramble_timepassed 300

//waiting for players
mp_restartround 0
mp_enableroundwaittime 1
mp_waitingforplayers_restart 1
mp_waitingforplayers_cancel 0
If you could share yours I would be most grateful as to compare and try out various things.
Bury is offline