Hello .How can i make this weapon undroppable (Players cant drop this weapon )
PHP Code:
#include <amxmodx>
#include <fakemeta_util>
#include <hamsandwich>
#define PLUGIN "Tornado"
#define VERSION "1.0"
#define AUTHOR "GenDa"
#define CustomItem(%0) (pev(%0, pev_impulse) == WEAPON_KEY)
#define m_rgpPlayerItems_CWeaponBox 34
#define m_pPlayer 41
#define m_pNext 42
#define m_iId 43
#define m_flNextPrimaryAttack 46
#define m_flNextSecondaryAttack 47
#define m_flTimeWeaponIdle 48
#define m_iPrimaryAmmoType 49
#define m_iClip 51
#define m_fInReload 54
#define m_iWeaponState 74
#define m_flNextReload 75
#define m_flNextAttack 83
#define m_rpgPlayerItems 367
#define m_pActiveItem 373
#define m_rgAmmo 376
#define m_szAnimExtention 492
#define ANIM_IDLE 2
#define ANIM_ATTACK 5
#define ANIM_ATTACK_END 11
#define ANIM_ATTACK_EMPTY 8
#define ANIM_RELOAD 14
#define ANIM_DRAW 19
#define ANIM_IDLE_TIME 6.04
#define ANIM_RELOAD_TIME 3.54
#define ANIM_DRAW_TIME 1.37
#define WEAPON_KEY 40
#define WEAPON_TORN "weapon_aug"
#define WEAPON_NEW "weapon_tornado"
#define WEAPON_LASER "sprites/tornado-laser.spr"
#define WEAPON_ITEM_NAME "Tornado"
#define WEAPON_ITEM_COST 0
#define WEAPON_MODEL_V "models/v_tornado.mdl"
#define WEAPON_MODEL_P "models/p_tornado.mdl"
#define WEAPON_MODEL_W "models/w_tornado.mdl"
#define WEAPON_SOUND_S "weapons/tornado-3.wav"
#define WEAPON_SOUND_E "weapons/tornado-shoot_end.wav"
#define WEAPON_BODY 0
#define WEAPON_CLIP 70
#define WEAPON_AMMO 210
#define WEAPON_RATE 0.09
#define WEAPON_RECOIL 0.3
#define WEAPON_DAMAGE 1.1
new g_AllocString_V, g_AllocString_P, g_AllocString_E
new HamHook:g_fw_TraceAttack[4]
new g_iMsgID_Weaponlist
new iSpriteIndexTrail
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
RegisterHam(Ham_Item_Deploy, WEAPON_TORN, "fw_Item_Deploy_Post", 1);
RegisterHam(Ham_Item_Holster, WEAPON_TORN, "fw_Item_Holster_Post", 1);
RegisterHam(Ham_Item_PostFrame, WEAPON_TORN, "fw_Item_PostFrame");
RegisterHam(Ham_Item_AddToPlayer, WEAPON_TORN, "fw_Item_AddToPlayer_Post", 1);
RegisterHam(Ham_Weapon_Reload, WEAPON_TORN, "fw_Weapon_Reload");
RegisterHam(Ham_Weapon_WeaponIdle, WEAPON_TORN, "fw_Weapon_WeaponIdle");
RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_TORN, "fw_Weapon_PrimaryAttack");
g_fw_TraceAttack[0] = RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack");
g_fw_TraceAttack[1] = RegisterHam(Ham_TraceAttack, "info_target", "fw_TraceAttack");
g_fw_TraceAttack[2] = RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack");
g_fw_TraceAttack[3] = RegisterHam(Ham_TraceAttack, "hostage_entity", "fw_TraceAttack");
fm_ham_hook(false);
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1);
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent");
register_forward(FM_SetModel, "fw_SetModel");
g_iMsgID_Weaponlist = get_user_msgid("WeaponList");
register_clcmd(WEAPON_NEW, "HookSelect");
}
public plugin_precache() {
g_AllocString_V = engfunc(EngFunc_AllocString, WEAPON_MODEL_V);
g_AllocString_P = engfunc(EngFunc_AllocString, WEAPON_MODEL_P);
g_AllocString_E = engfunc(EngFunc_AllocString, WEAPON_TORN);
iSpriteIndexTrail = engfunc(EngFunc_PrecacheModel, WEAPON_LASER);
engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_V);
engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_P);
engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_W);
new const WPN_SOUND[][] = {
"weapons/tornado_clipin.wav",
"weapons/tornado_clipout.wav",
"weapons/tornado_draw.wav"
}
for(new i = 0; i < sizeof WPN_SOUND;i++) engfunc(EngFunc_PrecacheSound, WPN_SOUND[i]);
engfunc(EngFunc_PrecacheSound, WEAPON_SOUND_S);
engfunc(EngFunc_PrecacheSound, WEAPON_SOUND_E);
precache_generic("sprites/weapon_tornado.txt")
precache_generic("sprites/640hud149.spr")
precache_generic("sprites/640hud17.spr")
// Get
register_clcmd("tornado", "give_weapon")
}
public plugin_natives() {
register_native("tornado", "give_weapon", 1);
}
public HookSelect(iPlayer) {
engclient_cmd(iPlayer, WEAPON_TORN);
return PLUGIN_HANDLED;
}
public give_weapon(iPlayer) {
static iEnt; iEnt = engfunc(EngFunc_CreateNamedEntity, g_AllocString_E);
if(iEnt <= 0) return 0;
set_pev(iEnt, pev_spawnflags, SF_NORESPAWN);
set_pev(iEnt, pev_impulse, WEAPON_KEY);
ExecuteHam(Ham_Spawn, iEnt);
UTIL_DropWeapon(iPlayer, 1);
if(!ExecuteHamB(Ham_AddPlayerItem, iPlayer, iEnt)) {
engfunc(EngFunc_RemoveEntity, iEnt);
return 0;
}
ExecuteHamB(Ham_Item_AttachToPlayer, iEnt, iPlayer);
set_pdata_int(iEnt, m_iClip, WEAPON_CLIP, 4);
new iAmmoType = m_rgAmmo +get_pdata_int(iEnt, m_iPrimaryAmmoType, 4);
if(get_pdata_int(iPlayer, m_rgAmmo, 5) < WEAPON_AMMO)
set_pdata_int(iPlayer, iAmmoType, WEAPON_AMMO, 5);
emit_sound(iPlayer, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
return 1;
}
public fw_Item_Deploy_Post(iItem) {
if(!CustomItem(iItem)) return;
static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
set_pev_string(iPlayer, pev_viewmodel2, g_AllocString_V);
set_pev_string(iPlayer, pev_weaponmodel2, g_AllocString_P);
set_pdata_string(iPlayer, m_szAnimExtention * 4, "m249", -1, 20);
UTIL_SendWeaponAnim(iPlayer, ANIM_DRAW);
set_pdata_float(iPlayer, m_flNextAttack, ANIM_DRAW_TIME, 5);
set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_DRAW_TIME, 4);
set_pdata_float(iItem, m_flNextReload, 0.0, 4);
set_pdata_int(iItem, m_iWeaponState, 0, 4);
}
public fw_Item_Holster_Post(iItem) {
if(!CustomItem(iItem)) return HAM_IGNORED;
new iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
emit_sound(iPlayer, CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
return HAM_IGNORED;
}
public fw_Item_PostFrame(iItem) {
if(!CustomItem(iItem)) return HAM_IGNORED;
static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
if(get_pdata_int(iItem, m_fInReload, 4) == 1) {
static iClip; iClip = get_pdata_int(iItem, m_iClip, 4);
static iAmmoType; iAmmoType = m_rgAmmo + get_pdata_int(iItem, m_iPrimaryAmmoType, 4);
static iAmmo; iAmmo = get_pdata_int(iPlayer, iAmmoType, 5);
static j; j = min(WEAPON_CLIP - iClip, iAmmo);
set_pdata_int(iItem, m_iClip, iClip+j, 4);
set_pdata_int(iPlayer, iAmmoType, iAmmo-j, 5);
set_pdata_int(iItem, m_fInReload, 0, 4);
}
if(!(pev(iPlayer, pev_oldbuttons) & IN_ATTACK)) {
if(get_pdata_int(iItem, m_iWeaponState, 4) == 1) {
set_pdata_int(iItem, m_iWeaponState, 0, 4);
emit_sound(iPlayer, CHAN_WEAPON, WEAPON_SOUND_E, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
UTIL_SendWeaponAnim(iPlayer, ANIM_ATTACK_END);
set_pdata_float(iItem, m_flTimeWeaponIdle, 0.7, 4);
set_pdata_float(iItem, m_flNextReload, 0.0, 4);
set_pdata_float(iPlayer, m_flNextAttack, 0.7, 5);
}
}
return HAM_IGNORED;
}
public fw_Item_AddToPlayer_Post(iItem, iPlayer) {
switch(pev(iItem, pev_impulse)) {
case WEAPON_KEY: s_weaponlist(iPlayer, true);
case 0: s_weaponlist(iPlayer, false);
}
}
public fw_Weapon_Reload(iItem) {
if(!CustomItem(iItem)) return HAM_IGNORED;
static iClip; iClip = get_pdata_int(iItem, m_iClip, 4);
if(iClip >= WEAPON_CLIP) return HAM_SUPERCEDE;
static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
static iAmmoType; iAmmoType = m_rgAmmo + get_pdata_int(iItem, m_iPrimaryAmmoType, 4);
if(get_pdata_int(iPlayer, iAmmoType, 5) <= 0) return HAM_SUPERCEDE
set_pdata_int(iItem, m_iClip, 0, 4);
ExecuteHam(Ham_Weapon_Reload, iItem);
set_pdata_int(iItem, m_iClip, iClip, 4);
set_pdata_float(iItem, m_flNextPrimaryAttack, ANIM_RELOAD_TIME, 4);
set_pdata_float(iItem, m_flNextSecondaryAttack, ANIM_RELOAD_TIME, 4);
set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_RELOAD_TIME, 4);
set_pdata_float(iPlayer, m_flNextAttack, ANIM_RELOAD_TIME, 5);
UTIL_SendWeaponAnim(iPlayer, ANIM_RELOAD);
return HAM_SUPERCEDE;
}
public fw_Weapon_WeaponIdle(iItem) {
if(!CustomItem(iItem) || get_pdata_float(iItem, m_flTimeWeaponIdle, 4) > 0.0) return HAM_IGNORED;
UTIL_SendWeaponAnim(get_pdata_cbase(iItem, m_pPlayer, 4), ANIM_IDLE);
set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_IDLE_TIME, 4);
return HAM_SUPERCEDE;
}
public fw_Weapon_PrimaryAttack(iItem) {
if(!CustomItem(iItem)) return HAM_IGNORED;
static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
if(get_pdata_int(iItem, m_iClip, 4) == 0) {
ExecuteHam(Ham_Weapon_PlayEmptySound, iItem);
set_pdata_float(iItem, m_flNextPrimaryAttack, 0.2, 4);
if(pev(iPlayer, pev_weaponanim) != ANIM_ATTACK_EMPTY) {
UTIL_SendWeaponAnim(iPlayer, ANIM_ATTACK_EMPTY);
}
return HAM_SUPERCEDE;
}
static fw_TraceLine; fw_TraceLine = register_forward(FM_TraceLine, "fw_TraceLine_Post", 1);
fm_ham_hook(true);
state FireBullets: Enabled;
ExecuteHam(Ham_Weapon_PrimaryAttack, iItem);
state FireBullets: Disabled;
unregister_forward(FM_TraceLine, fw_TraceLine, 1);
fm_ham_hook(false);
static Float:vecPunchangle[3];
static Float:vecOrigin[3]; fm_get_aim_origin(iPlayer, vecOrigin);
pev(iPlayer, pev_punchangle, vecPunchangle);
vecPunchangle[0] *= WEAPON_RECOIL;
vecPunchangle[1] *= WEAPON_RECOIL;
vecPunchangle[2] *= WEAPON_RECOIL;
set_pev(iPlayer, pev_punchangle, vecPunchangle);
if(get_pdata_float(iItem, m_flNextReload, 4) <= get_gametime()) {
emit_sound(iPlayer, CHAN_WEAPON, WEAPON_SOUND_S, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
set_pdata_float(iItem, m_flNextReload, get_gametime() + 10.0, 4);
}
if(pev(iPlayer, pev_weaponanim) != ANIM_ATTACK) {
UTIL_SendWeaponAnim(iPlayer, ANIM_ATTACK);
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMENTPOINT);
write_short(iPlayer | 0x1000);
engfunc(EngFunc_WriteCoord, vecOrigin[0]);
engfunc(EngFunc_WriteCoord, vecOrigin[1]);
engfunc(EngFunc_WriteCoord, vecOrigin[2]);
write_short(iSpriteIndexTrail);
write_byte(0); // framestart
write_byte(1); // framerate
write_byte(2); // life
write_byte(10); // width
write_byte(3); // noise
write_byte(0); // red
write_byte(128); // green
write_byte(255); // blue
write_byte(200); // brightness
write_byte(10); // speed
message_end();
set_pdata_int(iItem, m_iWeaponState, 1, 4);
set_pdata_float(iItem, m_flNextPrimaryAttack, WEAPON_RATE, 4);
set_pdata_float(iItem, m_flTimeWeaponIdle, 0.5, 4);
return HAM_SUPERCEDE;
}
public fw_PlaybackEvent() <FireBullets: Enabled> { return FMRES_SUPERCEDE; }
public fw_PlaybackEvent() <FireBullets: Disabled> { return FMRES_IGNORED; }
public fw_PlaybackEvent() <> { return FMRES_IGNORED; }
public fw_TraceAttack(iVictim, iAttacker, Float:flDamage) {
if(!is_user_connected(iAttacker)) return;
static iItem; iItem = get_pdata_cbase(iAttacker, m_pActiveItem, 5);
if(iItem <= 0 || !CustomItem(iItem)) return;
SetHamParamFloat(3, flDamage * WEAPON_DAMAGE);
}
public fw_UpdateClientData_Post(iPlayer, SendWeapons, CD_Handle) {
if(get_cd(CD_Handle, CD_DeadFlag) != DEAD_NO) return;
static iItem; iItem = get_pdata_cbase(iPlayer, m_pActiveItem, 5);
if(iItem <= 0 || !CustomItem(iItem)) return;
set_cd(CD_Handle, CD_flNextAttack, 999999.0);
}
public fw_SetModel(iEnt) {
static i, szClassname[32], iItem;
pev(iEnt, pev_classname, szClassname, 31);
if(!equal(szClassname, "weaponbox")) return FMRES_IGNORED;
for(i = 0; i < 6; i++) {
iItem = get_pdata_cbase(iEnt, m_rgpPlayerItems_CWeaponBox + i, 4);
if(iItem > 0 && CustomItem(iItem)) {
engfunc(EngFunc_SetModel, iEnt, WEAPON_MODEL_W);
set_pev(iEnt, pev_body, WEAPON_BODY);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_TraceLine_Post(const Float:flOrigin1[3], const Float:flOrigin2[3], iFrag, iIgnore, tr) {
if(iFrag & IGNORE_MONSTERS) return FMRES_IGNORED;
static pHit; pHit = get_tr2(tr, TR_pHit);
if(pHit > 0) {
if(pev(pHit, pev_solid) != SOLID_BSP) return FMRES_IGNORED;
}
return FMRES_IGNORED;
}
public fm_ham_hook(bool:on) {
if(on) {
EnableHamForward(g_fw_TraceAttack[0]);
EnableHamForward(g_fw_TraceAttack[1]);
EnableHamForward(g_fw_TraceAttack[2]);
EnableHamForward(g_fw_TraceAttack[3]);
}
else {
DisableHamForward(g_fw_TraceAttack[0]);
DisableHamForward(g_fw_TraceAttack[1]);
DisableHamForward(g_fw_TraceAttack[2]);
DisableHamForward(g_fw_TraceAttack[3]);
}
}
stock UTIL_SendWeaponAnim(iPlayer, iSequence) {
set_pev(iPlayer, pev_weaponanim, iSequence);
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, iPlayer);
write_byte(iSequence);
write_byte(0);
message_end();
}
stock UTIL_DropWeapon(iPlayer, iSlot) {
static iEntity, iNext, szWeaponName[32];
iEntity = get_pdata_cbase(iPlayer, m_rpgPlayerItems + iSlot, 5);
if(iEntity > 0) {
do{
iNext = get_pdata_cbase(iEntity, m_pNext, 4)
if(get_weaponname(get_pdata_int(iEntity, m_iId, 4), szWeaponName, 31)) {
engclient_cmd(iPlayer, "drop", szWeaponName);
}
} while(( iEntity = iNext) > 0);
}
}
// 4, 90, -1, -1, 0, 14,8, 0, // weapon_aug
stock s_weaponlist(iPlayer, bool:on) {
message_begin(MSG_ONE, g_iMsgID_Weaponlist, _, iPlayer);
write_string(on ? WEAPON_NEW : WEAPON_TORN);
write_byte(4);
write_byte(on ? WEAPON_AMMO : 90);
write_byte(-1);
write_byte(-1);
write_byte(0);
write_byte(14);
write_byte(8);
write_byte(0);
message_end();
}