Quote:
Originally Posted by HamletEagle
If you look at how game works you will see it changes models during Deploy, so this is the right moment to set them. By using CurWeapon you update the models way more times than it's actually needed and in moments where you should not be updating them.
That's like saying using preThink to detect IN_ATTACK is fine instead of using PrimaryAttack.
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I get it now. I actually was using just because it's the easier format to use.
Updated to v1.3:
- Code optimized.
. Added
impulsegrenade_impactmode cvar to turn on/off impact mode.
Off:
Incrível a cara de pau, "PerfectPug", sma toda bugada, Premier até usou a minha
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