Quote:
Originally Posted by Dark-Master
Yesterday
I tried running only 4 of them with 64 tickrate. And 2 of them are empty, but server fps keeps dropping. No idea what to do now haha. CPU Usage isn't that high, I bound each server to each CPU core(2threads). Tried another settings, no luck.
And this CPU is a beast, it has 6 cores & 12 threads. I'm 100% positive that it can do better than this. I even managed to run more than 10 of sys_ticrate 10000 of CS1.6 server in one Q9550 box with full of players plus some of Source Servers with good server fps.
Still wondering why CS:GO DS have to use this amount of RAM. Does it really have to?
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CS:GO runs an engine that is a lot more complicated than the CS 1.6 engine (including a
real physics engine, which is one of Source's major selling points), which isn't surprising since they've been
improving it for
12 years since 1.6's release; the only thing not present in CS:GO on that list is Cloth Simulation, which is in the engine's DOTA 2 branch.
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