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[TF2] Dispenser Detonator (0.2)
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
06-28-2014 , 18:56 Re: [TF2] Dispenser Detonator (0.2)
#
10
It's because the plugin isn't checking if the entity is in fact an edict before using GetEdictClassname (an easy-to-forget problem in OnEntityDestroyed...although perhaps OnEntityDestroyed only cared about edicts at the time? Maybe?)
This should fix it.
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