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Lux
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Join Date: Jan 2015
Location: Cat
Old 02-23-2017 , 19:19   Re: [L4D/L4D2]Realish_Tank_Phyx
Reply With Quote #9

Quote:
Originally Posted by P00kster View Post
This plugin has an issue with L4D1. The netprop "m_bIsOnThirdStrike" is only valid for L4D2 and does not exist in L4D1. In L4D1, you need to use the netprop "m_isGoingToDie" instead.
Fixed this issue.

recoded the client physics force from using an entity to push to angle calculation then pushing the entity in said angle suggested by timocop.

removed rtp_rockradius convar as it was unneeded


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