Quote:
Originally Posted by Bugsy
1. Dont code like that, it kills readability.
2. Change
new iEntity = taskid
to
new iEntity = taskid - TASK_CHECK_ORIGIN;
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Code:
#define ID_ORIGIN (taskid - TASK_CHECK_ORIGIN)
Code:
new iEntity = ID_ORIGIN;
i can't understand why isn't working. distance from the ground (spawnpoint) must be in the range (curentorigin-spawnorigin >= max_range in air, then slay
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