Thread
:
[TF2] Nerf Short Circuit NAO
View Single Post
Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
12-22-2013 , 18:19 Re: [TF2] Nerf Short Circuit NAO
#
10
Quote:
Originally Posted by
Fearts
Also it would be nice if you added two metal consume options. One for if the shot hits something (projectile or player) and one for if the attack misses.
Before the weapon used to do -18 metal if it destroyed a projectile or hit a player, and -36 metal if attack missed.
Quote:
Originally Posted by
Dr. McKay
There's no real way to detect when you miss. I had to do something hacky to even detect when you fire.
__________________
Rainbowize
|
Custom Chat Colors
|
backpack.tf Price Check
SMAC AutoDemo
|
SteamRep Checker
|
Unrestricted FOV
Bot Manager
|
HTTP Text MOTD
|
Player Analytics
Website
|
More Colors
|
More Plugins
|
Donate
Dr. McKay
View Public Profile
Send a private message to Dr. McKay
Visit Dr. McKay's homepage!
Find More Posts by Dr. McKay