View Single Post
naris
AlliedModders Donor
Join Date: Dec 2006
Old 03-31-2010 , 00:54   Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
Reply With Quote #7

You need to check that the clientid is valid in CheckPlayerLoadout() to prevent spamming this:
Code:
L 03/31/2010 - 03:53:29: [SM] Native "GetPlayerWeaponSlot" reported: Entity index 0 is not a valid client
L 03/31/2010 - 03:53:29: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 03/31/2010 - 03:53:29: [SM]   [0]  Line 983, superlogs-tf2.sp::CheckPlayerLoadout()
naris is offline