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cmptrwz
Member
Join Date: Dec 2008
Old 03-25-2010 , 09:20   Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
Reply With Quote #5

Quote:
Originally Posted by Onedda View Post
is this anythin to worry about ?

L 03/23/2010 - 21:53:15: Info (map "ctf_turbine") (file "errors_20100323.log")
L 03/23/2010 - 21:53:15: [SM] Native "GetPlayerWeaponSlot" reported: Entity index 0 is not a valid client
L 03/23/2010 - 21:53:15: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 03/23/2010 - 21:53:15: [SM] [0] Line 983, superlogs-tf2.sp::CheckPlayerLoadout()
L 03/23/2010 - 22:08:17: Error log file session closed.

linux server
SM 1.3.1
MM 1.8

cheers
Onedda
Don't worry about it, but I will have it stop doing that in the next release.

Quote:
Originally Posted by willy1234x1 View Post
Is there a way to log the number of pellets that hit? Since the shotguns have pellets I'd like to parse these stats to figure out how often people are getting meatshots.
Not really. I think even the minigun fires 4 "bullets" per "shot". The game only fires one event that has all bullets in it, as far as I know. But I can see if I can find a way to check that (although it will likely only work with sdkhooks, if I even attempt to put it in the non-sdkhooks code).
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