Quote:
Originally Posted by Onedda
is this anythin to worry about ?
L 03/23/2010 - 21:53:15: Info (map "ctf_turbine") (file "errors_20100323.log")
L 03/23/2010 - 21:53:15: [SM] Native "GetPlayerWeaponSlot" reported: Entity index 0 is not a valid client
L 03/23/2010 - 21:53:15: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 03/23/2010 - 21:53:15: [SM] [0] Line 983, superlogs-tf2.sp::CheckPlayerLoadout()
L 03/23/2010 - 22:08:17: Error log file session closed.
linux server
SM 1.3.1
MM 1.8
cheers
Onedda
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Don't worry about it, but I will have it stop doing that in the next release.
Quote:
Originally Posted by willy1234x1
Is there a way to log the number of pellets that hit? Since the shotguns have pellets I'd like to parse these stats to figure out how often people are getting meatshots.
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Not really. I think even the minigun fires 4 "bullets" per "shot". The game only fires one event that has all bullets in it, as far as I know. But I can see if I can find a way to check that (although it will likely only work with sdkhooks, if I even attempt to put it in the non-sdkhooks code).