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Depresie
Veteran Member
Join Date: Nov 2013
Old 08-23-2017 , 07:53   Re: [TUT] Replace Weapon Firing Sounds
Reply With Quote #25

Quote:
Originally Posted by CrazY. View Post
Probably this way don't will work.

This is the correct way:

1° Hook FM_UpdateClientData (Post) and set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001);
2° Hook FM_PrecacheEvent/FM_PlaybackEvent, precache the gun event (cstrike/events) and then do playback_event (engine);
3° Hook weapon actions (Ham_Weapon_[PrimaryAttack|SecondaryAttack|Reload] | Ham_Item_[Deploy|Holster] etc.), play animations and custom sounds;

Too complicated to explain now without time, but it's a base.

It's a good idea to make an API , probrably when I finish AvP or some other developer take this job...
Doesn't make any sense...
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