Thread
:
TF2: How to fix prop_ragdoll falling through the map after spawning too many of them?
View Single Post
Author
Message
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
12-25-2017 , 06:13 TF2: How to fix prop_ragdoll falling through the map after spawning too many of them?
#
1
I'm replacing player's tf_ragdolls with prop_ragdolls which allow me to do serverside stuff.
However, after killing lots of players, or a certain number of map changes, or something, the ragdolls start falling through the world.
The problem persists even on map change, but the problem fixes itself if I completely restart the server.
How can I fix this?
prop_ragdoll seems to remove itself during teamplay_round_win, so I don't think it's an issue of the ragdolls not being deleted eventually.
Edit: When this happens, they'll fall through the world, but they can land properly on prop_dynamics, like control points.
Edit 2: It breaks after exactly 8 prop_ragdolls have been spawned.
The default value of g_ragdoll_maxcount is 8, setting it to 90000 and restarting the server seems to be working.
Edit 3: Nope, they broke again. I guess it's not the number of ragdolls.
__________________
Owner of
TF2Data
Donate
|
Steam
|
Speed ASM
My plugins:
Updated VSH 1.55
|
Plugin Threads
|
Github
Last edited by Chdata; 12-25-2017 at
15:54
.
Chdata
View Public Profile
Send a private message to Chdata
Visit Chdata's homepage!
Find More Posts by Chdata