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Wild1234
Junior Member
Join Date: Oct 2007
Old 03-07-2009 , 18:01   Re: [L4D] Achievement Notifier
Reply With Quote #30

Quote:
Originally Posted by rennex View Post
Looks like your code sets EndRoundCounter to zero whenever any vote passes (line 221). You can remove that line, since ResetAllAchievements() is called if the vote was to restart the campaign.

I can't comment on the other changes, I'll take your word that they work

Fexii: we want Nothing Special! Please hurry
Well, here is a little attempt I made to make it track nothing special. Don't think it will count an attack from a witch as she oddly seems to count the same as being hit by a normal zombie on the player_hurt event. But if you don't notice when she hits you, you have more problems than just trying to get that achievement

Seems to work from the testing I've done so far, hopefully somebody will find this useful.
Attached Files
File Type: sp Get Plugin or Get Source (achievementnotifier2.sp - 541 views - 9.4 KB)
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