View Single Post
Fyren
FyrenFyrenFyrenFyrenFyren FyrenFyrenFyrenFyrenFyren FyrenFyrenFyrenFyrenFyren FyrenFyrenFyrenFyrenFyren
Join Date: Feb 2106
Old 05-08-2018 , 12:47   Re: What programs are needed to compile a SourceMod build?
Reply With Quote #2

Quote:
Originally Posted by Dragokas View Post
Does it affect essentially on perfomance of the core?
It's not going to get faster. I don't know if anyone has attempted measuring the difference.

Quote:
Originally Posted by Dragokas View Post
Does it affect server crashes will happen more ofter due to some errors in plugins, like if assertion would raise while without debug it'll continue silently?
In theory, it's possible to hit an assert where otherwise you'd end up crashing later on or not at all. "Errors in plugins" are probably not going to hit asserts.

Quote:
Originally Posted by Dragokas View Post
What default configure options used in releases from official repository?
https://github.com/alliedmodders/sou...rap.pl#L38-L43

Quote:
Originally Posted by Dragokas View Post
How to handle such error:
Update your hl2sdk repo. The BMS SDK has a commit from a few days ago that should fix that.

Edit: if you don't want to build SM for every engine, it will be much faster to pass which SDK(s) you want to build against with the -s option to the configure script.

Last edited by Fyren; 05-08-2018 at 12:50.
Fyren is offline