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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-31-2010 , 12:37   [L4D2] Pounce Kinetics
Reply With Quote #1

Applies Newtons Laws to Hunter Pouncing.


Resulting effects:

  • Pounces above a certain impact force (= jump lenght) cannot be deadstopped. [Meleed in the face, staggering them midair]
  • Pounces of lower impact force still bear the entire Hunters mass and velocity, so if a Survivor deadstops the Hunter, he gets staggered himself.

Made with the new functions of left4downtown2. YES ITS REQUIRED.



Changelog:
  • 1.0.0 - Release


Convars:
  • l4d2_pounce_kinetics_version - Plugin version
  • l4d2_pounce_kinetics_range - what jump lenght is considered unstoppable
  • l4d2_pounce_kinetics_enabled - Toggle on/off
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_pounce_kinetics.sp - 954 views - 3.9 KB)
File Type: smx l4d2_pounce_kinetics.smx (4.7 KB, 1236 views)

Last edited by AtomicStryker; 01-25-2011 at 18:19.
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