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Effeff
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Join Date: Jan 2019
Location: discord: ff#0533
Old 02-23-2021 , 09:27   Re: Trying to detour IsSpawnPointValid in CSGO
Reply With Quote #3

Quote:
Originally Posted by Ilusion9 View Post
From what I know, mp_solid_teammates 0 or 2 will spawn players in the same spawnpoint if none available.
What are you trying to accomplish?
There seems to be a limit of how many players can spawn (or even join a team) based off the number of spawnpoints on a map. I want to try and see if any of these functions are related.

Here's what I have 'observed' but am not certain if it happens the way I think it does (when I tried the map with 1 spawnpoint, it was with mp_solid_teammates 2):

A map only has one spawnpoint for each team, and 20 people are joining. I have a plugin that automatically forces players onto teams when they join. It will only allow two people to spawn, and the rest will be stuck on the UNASSIGNED(?) team. If those players manually join a team later on, they will be able to. I believe it is because at this point the first two players who successfully spawned end up moving somewhere else.

Last edited by Effeff; 02-23-2021 at 09:28.
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