Quote:
Originally Posted by Franc1sco
Because you need to add timers like he said here for apply arms and model. So if you have a native for do it, you will not need to add timers to others plugins.
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I believe the better solution to this is what we did on the latest pull request
here.
Instead of setting player arms & model in round_start, you now use our new ArmsFix_OnArmsSafe for arms and ArmsFix_OnModelSafe for models. They are called consecutively, ArmsFix_OnArmsSafe first and then ArmsFix_OnModelSafe at an interval of 0.2 & 0.0 (next tick), respectively