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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 11-24-2020 , 17:26   Re: [L4D2] Airstuck teleportation patch
Reply With Quote #3

Quote:
Originally Posted by Marttt View Post
Never have seen this bug in years, but people are talking about it very often now. In South America this happens mostly on zonemod servers, but seems unrelated (except for the fact that people are more "competitive" on these versus mods)

One way to fix, maybe is to check the origin of the SI if is origin = 0 and if is carrying a survivor, still would need to store the "last position" every sec maybe. Then teleport it back and kill the jockey. (I don't know if it only works for jockey btw)
I stated this problem before but it went unnoticed. For now, I found a temporary solution and that is to disable Jockeys from spawning and double the amount of Hunters to spawn in order to compensate for it.

Simply teleporting the player back to their last origin doesn't stop the high possibility of everyone else crashing once this occurs.
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