Quote:
Originally Posted by Bacardi
Try this
Code:
"tf_player_movement_restart_freeze" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED
- When set, prevent player movement during round restart
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I know about that command, but it doesn't call RoundActive when set to 0. I think the entity I mentioned above does. I was told that a timer has to be made for it.