Quote:
Originally Posted by TheWho
I say they haven't blacklisted them from being set in m_szArmsModel, they simply made them not work with this, they just show a black model. You would need to change the predicted viewmodel or create a CEconWearable.
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You can also parent the arms as a prop_dynamic to the client's predict_view model, it should bonemerge. I do something similar with one of my custom gamemodes.