Hi,
maybe someone knows good collisiongroup and contentmask for player collisions?
Because when I touch the player it stops for 0.5 second and then goes through a little bit like jelly, what slows colliding player.
PHP Code:
public bool onShouldCollide(int entity, int collisiongroup, int contentsmask, bool result )
{
if (shouldCollide[entity]) {
//collisiongroup = 0;
//contentsmask = MASK_PLAYERSOLID_BRUSHONLY;
result = false;
return false;
}
result = true;
return true;
}
P.S. mp_solid_teammates works very well, so any possible way to do like that...
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