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Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 03-28-2005 , 14:01  
Reply With Quote #4

Fastest spammer in the East ^^

I meant an override, like this:

Code:
/* * *   Amx Paint *         by Genesis * * Be carefull painting, too many * paint dots will crash the server * */ #include <amxmodx> #include <amxmisc> #include <engine> // Storage for limiting. new paint; public plugin_init() {     register_plugin("Paint","1.4","Edit: Mel")     register_concmd("paint","draw",ADMIN_LEVEL_C,"[R] [G] [B] <paint on the wall ??>")     register_concmd("clearpaint","flush",ADMIN_LEVEL_C,"[Player] <flush paint ??>")     register_cvar("paint_limit","50")     paint = 0;     //return PLUGIN_CONTINUE No need for this } public draw(id, level, cid) {     if (!cmd_access(id,level,cid,0)) return PLUGIN_HANDLED     if(paint > get_cvar_num("paint_limit") ) return PLUGIN_HANDLED;     // Get the colors.     new arg[32]     read_argv(1,arg,31)     new r = str_to_num(arg)     if(!r) r = random_num(0,255)     read_argv(2,arg,31)     new g = str_to_num(arg)     if(!g) g = random_num(0,255)     read_argv(3,arg,31)     new b = str_to_num(arg)     if(!b) b = random_num(0,255)     new endpoint[3]     get_user_origin(id, endpoint, 3)     new entid = create_entity("info_target")     if(!entid) return PLUGIN_HANDLED;     // I use a different classname, since it could conflict in HLDM.     entity_set_string(entid, EV_SZ_classname, "paint_dot")     entity_set_edict(entid, EV_ENT_owner, id)     entity_set_int(entid, EV_INT_movetype, MOVETYPE_NONE)     entity_set_int(entid, EV_INT_solid, SOLID_NOT)     // I suggest glow shell, but this should work too.     set_rendering(entid, kRenderFxNoDissipation, r, g, b, kRenderGlow, 255)     entity_set_model(entid, "sprites/dot.spr")     new Float:Vec[3]     IVecFVec(endpoint, Vec)     entity_set_origin(entid, Vec)     paint++;     return PLUGIN_HANDLED } public flush(id, level, cid) {     if (!cmd_access(id,level,cid,0)) return PLUGIN_HANDLED     new arg[32]     read_argv(1,arg,31)     new ownerid = str_to_num(arg)     if(!ownerid)     {         remove_entity_name("paint_dot")         paint = 0;     }     else remove_by_owner(ownerid,"paint_dot")     return PLUGIN_HANDLED } public remove_by_owner(id,classname[]) {     new iEntity = find_ent_by_owner ( -1, classname, id, 0 )     while (iEntity > 0)     {         paint--;         remove_entity(iEntity)         iEntity = find_ent_by_class(-1, classname)     }     return 1; } public plugin_precache() precache_model("sprites/dot.spr");

I also hacked in a little limiter, and you can now specify if you want to remove only one persons ents.

Sorry if I butchered your plugin in any way, I just reduced it to simplest terms (in my standards) and edited it. Hope I helped ^^

- Mel
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