Quote:
Originally Posted by HarryPotter
|
Yeah, I know about that ) I'm searching way to do this through Sourcemod.
Quote:
Originally Posted by sorallll
PHP Code:
"Offsets"
{
/* CNavArea::InheritAttributes(CNavArea *__hidden this, CNavArea *, CNavArea *) */
"CNavArea::InheritAttributes::m_attributeFlags"
{
"linux" "84"
"windows" "84"
}
/* TerrorNavArea::SetSpawnAttributes(TerrorNavArea *__hidden this, unsigned int) */
"TerrorNavArea::SetSpawnAttributes::m_spawnAttributes"
{
"linux" "300"
"windows" "296"
}
}
|
Thank you, sorallll ) I took your End Safearea Teleport plugin as example.
I saw VScripts has some nav functions: GetNavArea, HasSpawnAttributes... Tried it use with L4D2_GetVScriptOutput, but haven't found a way yet. Is it possible do it with VScripts through SM?