Quote:
Originally Posted by Napoleon_be
It's probably because you're not properly retrieving/storing your info. Show us what u tried with ArrayPushString
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This is how I am doing with ArrayPushString --
Code:
new i
for ( i = 0; i < sizeof g_cHumanModels; i++ )
{
ArrayPushString(model_human, i, g_cHumanModels[i])
}
And this is the retrieval part -
Code:
// Custom models stuff
static currentmodel[32], tempmodel[32], already_has_model, i, iRand, size
already_has_model = false
// Get current model for comparing it with the current one
fm_cs_get_user_model(id, currentmodel, charsmax(currentmodel))
// Set the right model, after checking that we don't already have it
if (get_user_flags( id ) & read_flags( "a" ) )
{
size = ArraySize(model_admin_human)
for (i = 0; i < size; i++)
{
ArrayGetString(model_admin_human, i, tempmodel, charsmax(tempmodel))
if (equal(currentmodel, tempmodel)) already_has_model = true
}
if (!already_has_model)
{
iRand = random_num(0, size - 1)
ArrayGetString(model_admin_human, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_admin_human, iRand))
}
}
else
{
size = ArraySize(model_human)
for (i = 0; i < size; i++)
{
ArrayGetString(model_human, i, tempmodel, charsmax(tempmodel))
if (equal(currentmodel, tempmodel)) already_has_model = true
}
if (!already_has_model)
{
iRand = random_num(0, size - 1)
ArrayGetString(model_human, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_human, iRand))
}
}
// Need to change the model?
if (!already_has_model)
{
// An additional delay is offset at round start
// since SVC_BAD is more likely to be triggered there
if (g_newround)
set_task(5.0 * g_modelchange_delay, "fm_user_model_update", id+TASK_MODEL)
else
fm_user_model_update(id+TASK_MODEL)
}