Quote:
Originally Posted by JLmelenchon
You said it yourself, this plugin raise map entities and can make weapons disappear. I'm not inventing the other bugs too it create many problems. Maybe if you have an older version of metamod, l4dtoolz or whatever it can be different but for me it's broken on linux.
You have a server of 30 players if i believe your sign, since 5 years maybe you are too used to play ultra modded to notice bugs no ? I just want to use that for add a few spectators slots nothing more.
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Yes, I did say that it raises entity count, but stock maps are unaffected by this issue. My recommendation was specifically for maps that are closer to hitting the entity count. Dead Before Dawn being a prime example. Its an extreme case scenario not the norm.
Also, I usually compile my server on the latest snapshot versions. I haven't done that in a bit, but its still pretty current.
PHP Code:
Metamod:Source version 1.10.7-dev
Built from: https://github.com/alliedmodders/metamod-source/commit/6c8495f
Build ID: 971:6c8495f
Loaded As: Valve Server Plugin
Compiled on: Sep 2 2019
PHP Code:
Listing 9 plugins:
[01] SourceMod (1.11.0.6473) by AlliedModders LLC
[02] L4DToolZ (1.0.0.9h-unknown) by Ivailosp
I have a server for 5 years and it is modded pretty heavily, but you are talking about game breaking bugs. Nothing to me is game breaking.
You had mentioned SI or Survivors being stunned for long duration. I could see that happening as an indirect issue from having more indexes to run through and maybe the server does get confused at times, but that's not something that L4DToolz was made for.
The other issue that you raised in regards to weapons and medkits not spawning. I can assure you that has nothing to do with L4DToolz. Most probably that's one of your plugins that checks for extended slots and does something. I would recommend you to do a dry run with just base server and L4DToolz and observe the results.
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