Applies Newtons Laws to Hunter Pouncing.
Resulting effects:
- Pounces above a certain impact force (= jump lenght) cannot be deadstopped. [Meleed in the face, staggering them midair]
- Pounces of lower impact force still bear the entire Hunters mass and velocity, so if a Survivor deadstops the Hunter, he gets staggered himself.
Made with the new functions of
left4downtown2. YES ITS REQUIRED.
Changelog:
Convars:
- l4d2_pounce_kinetics_version - Plugin version
- l4d2_pounce_kinetics_range - what jump lenght is considered unstoppable
- l4d2_pounce_kinetics_enabled - Toggle on/off