Well here is some snippet:
Spoiler
PHP Code:
public void OnEntityCreated(int entity, const char[] classname)
{
if (StrEqual(classname, "witch", false))
SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage);
}
public Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype)
{
damage = damage * 0.5;
return Plugin_Changed;
}
This will kindly cut the damage to half.
Didn't test but may give you some direction.
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