Quote:
Originally Posted by madcap
Can you be more specific about what this function does?
L4D_RestartScenarioFromVote(const String:map[]);
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Does the same thing as the successful result of a "callvote restartgame" as far as I know. I have only tried it with argument 'map' having the same value as GetCurrentMap(). In that case it just restarts the round.