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jake84
Senior Member
Join Date: Jun 2010
Location: CA
Old 04-30-2012 , 12:13   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1061

and why would you even want the cvar to be on the launch parameters anyways? what's the differense with keeping it in server.cfg, sourcemod.cfg or any other .cfg file? you are gaining nothing at all by putting it in your launch parameter. it sounds a little stupid also - kinda like wanting all your custom cvars to be on the launch parameter instead of just putting them in a config file.

Quote:
Originally Posted by jking View Post
Is that gamedata file for l4d2 that's listed in the OP the actual latest since this mod hasn't been updated in ages, for that matter the mod itself? thanks.
No because Ivaliosp didn't choose to do so and he hasn't been online here this year. but he did post the updated gamedata here a while ago. everyone should be using this gamedata and if you're running the one in the OP, you wont be able to get your slots working properly.
http://forums.alliedmods.net/showpos...&postcount=906

Last edited by jake84; 04-30-2012 at 12:33.
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