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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 05-06-2010 , 13:19   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #8

Uhhh, I just tested the plugin on c1m3_mall and the plugin picked the hard mode. So I rushed out the door and ran straight to the dynamic path split to find that you actually use stripper source to spawn props to make paths, quite interesting!

However, one problem lol. Right after the event in the mall it would seem that you have cut off all paths to the 3rd floor with the hard path, making it impossible to get up to turn off the alarm. Maybe I missed something but I looked all over :/

Otherwise nice job!

Edit: hmmm when playing again with other players it would seem a 2nd set of stairs had spawned at the bottom floor going up to the 2nd floor, however during my testing by myself I swere they were not there... lol. Anyways no matter, I guess thats no longer a concern.

Last edited by iNFiNiTeX; 05-06-2010 at 22:18.
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