Quote:
Originally Posted by Kinsi
PHP Code:
int iFlag = GetCommandFlags("r_screenoverlay") & (~FCVAR_CHEAT); SetCommandFlags("r_screenoverlay", iFlag);
Isnt doing that unnecessary? At least for me it works without doing so (CS:GO).
Also i was wondering if its somehow possible to overlay an texture without it being streched (kinda like the scope of the AWP works).
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Quote:
Originally Posted by ddhoward
This is also unnecessary on TF2.
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Can someone confirm this is also unnecessary for other sourcegames?
edit: updated with small fix. Thx good_live!
edit2: removed obsolete code. THX guys!
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