Thread: [INC] Overlays
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shanapu
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Join Date: Apr 2015
Location: .de
Old 06-07-2017 , 11:29   Re: [INC] Overlays
Reply With Quote #5

Quote:
Originally Posted by Kinsi View Post
PHP Code:
int iFlag GetCommandFlags("r_screenoverlay") & (~FCVAR_CHEAT);
SetCommandFlags("r_screenoverlay"iFlag); 
Isnt doing that unnecessary? At least for me it works without doing so (CS:GO).

Also i was wondering if its somehow possible to overlay an texture without it being streched (kinda like the scope of the AWP works).
Quote:
Originally Posted by ddhoward View Post
This is also unnecessary on TF2.
Can someone confirm this is also unnecessary for other sourcegames?

edit: updated with small fix. Thx good_live!

edit2: removed obsolete code. THX guys!
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Last edited by shanapu; 06-15-2017 at 02:40.
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