View Single Post
Tabun
Junior Member
Join Date: Sep 2011
Old 09-27-2011 , 13:16   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #858

Got tired of VS-unfriendly map design in L4D2, so I hacked together my own set of stripper:source .cfg files.

I used some fixes by Eraa and Untalented -- props to them (they're credited in the .cfg files where applicable -- mostly DeC, HR and Par fixes). Most things I pieced together myself. I care about the aesthetics, so I mostly used environment-appropriate barriers and such. So no ugly fences or repetitive objects everywhere.

tabun_stripper_maps_configs_full_v12.zip

Generally, these .cfgs make the later parts of maps harder (notably DeC2, DeC3, Par2, Par3) and makes those way too short maps a little longer DaC4, HR4, NM1, NM4). Should make distance points match effort better.

Includes fixes for these campaigns: DeC, DaC, SF, HR, Par, NM (, minor BH).

These should be fully coop-friendly (though I'm not 100% sure about Par2).
Oh, and I didn't want to run the L4D2 routing plugin, so these are not compatible with that.

Last edited by Tabun; 11-14-2011 at 10:08.
Tabun is offline