Hi all.
I use Deathmatch mod on my server and maps like fy_ or dm_
Players in one team as well known can't die all together in Deathmatch so on maps like fy_ or dm_ when timeleft become 0 map doesn't change .
I begin to use Stripper Source and add the hostages to the global_filters.cfg:
Code:
filter:
{
"classname" "/prop_phys.*/"
}
add:
{
"origin" "1376 3168 -112"
"HostageType" "0"
"classname" "hostage_entity"
}
The hostage appeared on the maps but the map still doesn't change when timeleft become 0.
Anyone can help me please?
Sorry for my bad English.